![]() His partner, Kacper Antonius, added that “We wanted to make you feel like a real mechanic when you put things together, so we have no editor view-we always just wanted the player to just be a character.” “Seeing the progress as you work on your creations is something you don’t get in Besiege,” said Pontus Holmbom. Scrap Mechanic certainly isn’t the only physics-based building game on the Steam Marketplace, but it’s one of very few that has you build in real-time, within the game world. So says Pontus Holmbom, one half of Axolot Games: “You connect stuff, it doesn’t work, things start spinning out-you build it in real-time, and unexpected things happen.” "We wanted to make you feel like a real mechanic when you put things together, so we have no editor view" But this, as much as the wonders of machinery, is the point. My experience, unfortunately, has been one of building things that almost work, or that work in kooky ways I wouldn’t have anticipated. Scrap Mechanic is a game about building amazing things. For a quick taste of those things can be, just look at the growing list of YouTube videos showing off user-made creations. ![]() But Scrap Mechanic let me at least build something that growls to life with a directed injection of fuel. ![]() All this is proving something I’ve known for a long time: I shouldn’t go into the engineering field. ![]()
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