The type which he'll need will be based on his best weapon. The ammunition type then will be deducted from your inventory and gave to the companion. For a better user experience, the give ammo prompt will be shown only when the follower is in need of it. ammunition depletes in combat and can be "replenished" by targeting your companion and using the "give ammo" prompt. The ammo icon is the follower ammuniton and the food icon is his stamina, the health icon for now indicates nothing, but eventually it'll be his health. The icons besides the name of your companion are his needs represented in the camp icons for better clarity. First of all the command option will bring up a prompt-based menu for you to change some basic Fallout-style settings as well as make the companion return to camp. Now when you target the gang member you selected, you'll be presented with a new assortment of options. Did I mention that you can talk with him! Your companion will aid you in combat, ride with you on horse, chill in your camps, fish with you and much more! You can now take one of your fellow Van Der Linde gang members as your companion.That includes: Javier, John, Bill, Hosea, Kieran, Sean, Charles, Lenny, Micah and as of 1.0 update that also includes Uncle and Sadie! You simply walk up to one of them and press the recruit prompt.
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